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Google Lively shuts as there is no second life for flat virtual worlds

November 25th, 2008 by Tim Greenhalgh

So farewell, then, Google Lively. Six months into development and soon (December 31) the virtual world is to be no more.

A deluge of news and opinion, and not a few blogs, have followed the announcement this week and from my scattered reading focussed on the economics and cultural reasons for the search company’s decision.

Google has made so many good calls in its 10 years that it’s weird to think it could make a bad one. But in the case of Lively, it does appear to have burnt considerable cash and resources on the construction of a useless product.

In the few times I ventured into Lively, there was an overpowering sense of pointlessness, which I’m pretty sure wasn’t a manifestation of mid-life crisis because my mood lifted as soon as I exited the virtual world.

Maybe at the root of this is an indication of what virtual worlds must have to thrive – a sense of belonging, of purpose, of achievement and, whisper it quietly, a sense of fun. I don’t think that these are easy elements to conjure up in a virtual world (and I did try to build one commercially some time ago) but without them, there really is no point in construction.

The knives are out now for Second Life but at least that environment does offer some of these key elements, albeit in a clunky, steam-punk style (without the Gothic class). We can watch SL fight for survival and keep an eye out for Sony’s Home - and gaze with mild disenchantment at the XBox Experience… but also remember that virtual worlds are still very little to do with state-of-the-art 3D and much more about a gentle ecstasy, joy or something close to that.

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